This is, unfortunately, one of the most common ways to secure weapons in the game, and it is extremely high risk. Not to be complete savages, but Bruno’s potential death meant one less mouth to feed, one less person to get sick and one less bed that was required.īesides a clear path for Marko, that combat situation ended in us bringing home a knife, which we then used to stab a man with a gun, which we then used to shoot another man with a bigger gun. If Bruno died, that was horrible, but not quite as horrible if Marko - and his five extra backpack slots - perished. Don’t judge us, but we often sent Bruno into situations with low odds of survival for no other reason than to clear a path for Marko the next night. Again, in the case of our first play through this was Bruno, who was frequently in poor health and unfortunately expendable. This is where we had to make some tough decisions, often sending someone who was sick, wounded or just generally not very useful to scout ahead. We learned very quickly that some of the randomly generated locations to scavenge were dangerous, and the survival of our group depended largely on the well being of Marko. The key there is that he was almost always the one going out. This meant that Marko was almost always tapped on the shoulder when it was time to search for supplies.
Besides him, the most we’ve ever seen is 12. In the case of our first play through, we were spoiled by having Marko in our group, an expert scavenger with 17 slots in his backpack.